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Java Source | 1998-06-30 | 5.1 KB | 162 lines |
- /*
- * @(#)MetalUtils.java 1.16 98/03/05
- *
- * Copyright (c) 1997 Sun Microsystems, Inc. All Rights Reserved.
- *
- * This software is the confidential and proprietary information of Sun
- * Microsystems, Inc. ("Confidential Information"). You shall not
- * disclose such Confidential Information and shall use it only in
- * accordance with the terms of the license agreement you entered into
- * with Sun.
- *
- * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE
- * SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
- * PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR ANY DAMAGES
- * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING
- * THIS SOFTWARE OR ITS DERIVATIVES.
- *
- */
-
- package com.sun.java.swing.plaf.metal;
-
- import com.sun.java.swing.plaf.*;
- import com.sun.java.swing.*;
- import java.awt.*;
-
- /**
- * This is a dumping ground for random stuff we want to use in several places.
- *
- * @version 1.16 03/05/98
- * @author Steve Wilson
- */
-
- public class MetalUtils {
-
- static void drawFlush3DBorder(Graphics g, Rectangle r) {
- drawFlush3DBorder(g, r.x, r.y, r.width, r.height);
- }
-
- /**
- * This draws the "Flush 3D Border" which is used throughout the Metal L&F
- */
- static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h) {
- g.translate( x, y);
- g.setColor( MetalLookAndFeel.getControlDarkShadow() );
- g.drawRect( 0, 0, w-2, h-2 );
- g.setColor( MetalLookAndFeel.getControlHighlight() );
- g.drawRect( 1, 1, w-2, h-2 );
- g.setColor( MetalLookAndFeel.getControl() );
- g.drawLine( 0, h-1, 1, h-2 );
- g.drawLine( w-1, 0, w-2, 1 );
- g.translate( -x, -y);
- }
-
- /**
- * This draws a variant "Flush 3D Border"
- * It is used for things like pressed buttons.
- */
- static void drawPressed3DBorder(Graphics g, Rectangle r) {
- drawPressed3DBorder( g, r.x, r.y, r.width, r.height );
- }
-
- static void drawDisabledBorder(Graphics g, int x, int y, int w, int h) {
- g.translate( x, y);
- g.setColor( MetalLookAndFeel.getControlShadow() );
- g.drawRect( 0, 0, w-1, h-1 );
- }
-
- /**
- * This draws a variant "Flush 3D Border"
- * It is used for things like pressed buttons.
- */
- static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h) {
- g.translate( x, y);
-
- drawFlush3DBorder(g, 0, 0, w, h);
-
- g.setColor( MetalLookAndFeel.getControlShadow() );
- g.drawLine( 1, 1, 1, h-2 );
- g.drawLine( 1, 1, w-2, 1 );
- g.translate( -x, -y);
- }
-
- /**
- * This draws a variant "Flush 3D Border"
- * It is used for things like active toggle buttons.
- * This is used rarely.
- */
- static void drawDark3DBorder(Graphics g, Rectangle r) {
- drawDark3DBorder(g, r.x, r.y, r.width, r.height);
- }
-
- /**
- * This draws a variant "Flush 3D Border"
- * It is used for things like active toggle buttons.
- * This is used rarely.
- */
- static void drawDark3DBorder(Graphics g, int x, int y, int w, int h) {
- g.translate( x, y);
-
- drawFlush3DBorder(g, 0, 0, w, h);
-
- g.setColor( MetalLookAndFeel.getControl() );
- g.drawLine( 1, 1, 1, h-2 );
- g.drawLine( 1, 1, w-2, 1 );
- g.setColor( MetalLookAndFeel.getControlShadow() );
- g.drawLine( 1, h-2, 1, h-2 );
- g.drawLine( w-2, 1, w-2, 1 );
- g.translate( -x, -y);
- }
-
- static void drawButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) {
- if (active) {
- drawActiveButtonBorder(g, x, y, w, h);
- } else {
- drawFlush3DBorder(g, x, y, w, h);
- }
- }
-
- static void drawActiveButtonBorder(Graphics g, int x, int y, int w, int h) {
- drawFlush3DBorder(g, x, y, w, h);
- g.setColor( MetalLookAndFeel.getPrimaryControl() );
- g.drawLine( x+1, y+1, x+1, h-3 );
- g.drawLine( x+1, y+1, w-3, x+1 );
- g.setColor( MetalLookAndFeel.getPrimaryControlDarkShadow() );
- g.drawLine( x+2, h-2, w-2, h-2 );
- g.drawLine( w-2, y+2, w-2, h-2 );
- }
-
- static void drawDefaultButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) {
- drawButtonBorder(g, x+1, y+1, w-1, h-1, active);
- g.setColor( MetalLookAndFeel.getControlDarkShadow() );
- g.drawRect( x, y, w-3, h-3 );
- g.drawLine( w-2, 0, w-2, 0);
- g.drawLine( 0, h-2, 0, h-2);
- }
-
- static class TableHeaderBorder extends com.sun.java.swing.border.AbstractBorder {
- protected Insets editorBorderInsets = new Insets( 2, 2, 2, 0 );
-
- public void paintBorder(Component c, Graphics g, int x, int y, int w, int h) {
- g.translate( x, y );
-
- g.setColor( MetalLookAndFeel.getControlDarkShadow() );
- g.drawLine( w-1, 0, w-1, h-2 );
- g.drawLine( 1, h-2, w-1, h-2 );
- g.setColor( MetalLookAndFeel.getControlHighlight() );
- g.drawLine( 0, 0, w-2, 0 );
- g.drawLine( 0, 0, 0, h-3 );
- g.setColor( MetalLookAndFeel.getControlShadow() );
- g.drawLine( 0, h-1, w-1, h-1 );
-
-
- g.translate( -x, -y );
- }
-
- public Insets getBorderInsets( Component c ) {
- return editorBorderInsets;
- }
- }
- }
-